this model is based on the artwork https://www.artstation.com/artwork/eZenG by the amazing artist Colin Geller.
With this model I was trying to test different approaches to hard surface modelling in maya.
My main goal here was to recreate the artwork keeping it's bulky form while at the same time keeping all the edge round for an optimal bake.
I created it mainly with the use of boolean operation and hard edge bevel,
you can clearly see the lack of fine detail on the mesh, is done on purpose, since I'll add them later with stamps.