Original artwork by (Miro Vesterinen Tuukka Mäkinen) https://www.artstation.com/artwork/zkozQ
This was part of a 4 day challenge that I gave it to myself, I was trying to learn and apply the bevel edge + face weighted normal workflow inside maya.
I started with guessing the ratio between the tiling pattern and the tiling meshes in the original artwork, than after the first blockout of the area I used the Default male human character to match the proportion of props of the environment with the scene.
I'm happy with the overall result
Rope not dynamic done in maya on the first pass of the blockout