Patrizio Scherini
Patrizio Scherini
Surfacing and Environment Artist
Milan(Hometown) / Rome(Currently), Italy

Summary

My Passion is to Create imaginary worlds filled with odd creatures and humans
where you can live and explore.

I’m a a very curious person, I always like to dig deep in every topic.
I always search for a new point of view trying hard to put myself in everybody
shoes in order to better analyze the world in all it’s aspects.
This quality helps me greately especially when I tackle new situations.
It let me break down everything, even the hardest thing, into smaller chuncks
so I can easly reach a solution without ever feel anxious.
My passion for knowledge also makes my work more believable I can always recollect
from my mind facts based on history, science or foreign culture and add them where
I need to from the everyday object to a clothing piece or a tattoo.

Resume PDF

View

Skills

Look DevelopmentPBR TexturingTexturingsurfacingLightingLow-poly Modeling3D ModelingEnvironment ModelingDigital SculptingLevel DesignConcept ArtEnvironment Design

Software proficiency

Maya
Maya
3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Unity
Unity
V-Ray
V-Ray
Nuke
Nuke
Mari
Mari
Photoshop
Photoshop
Substance B2M
Substance B2M
World Machine
World Machine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Quixel Suite
Quixel Suite
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
3DCoat
3DCoat
xNormal
xNormal

Experience

  • Texture artist at Ubisoft Barcellona
    Barcellona, Spain
    July 2018 - Present

  • Surface Artist at Rainbow CGI
    Rome, Italy
    June 2017 - June 2018

  • Teacher Surfacing at Rainbow CGI
    Rome, Italy
    April 2018 - June 2018

    Teaching Maya procedural and substance painter etc..

  • Teacher at Imasterart
    Milan, Turin, Genoa, Italy
    March 2017 - June 2017

    Sector/Field: Education Art Accademy, Master training

    Task: Teaching Autodesk Maya

  • Occupation 3d Artist at Equent Media Group
    via Francesco Melzi d’Eril,6 Milan (Italy)
    April 2016 - October 2016

    Sector/Field: Augmented Reality, Virtual Reality, Real Estate, Forniture.

    Task: 3d Modelling, Sculpting,texturing for Real time and Render

    Clients: Generali, Schindler, AmGeneral Contractor, C3Buzz

  • Occupation 3d Artist at Freelance
    Milan, Italy
    October 2015 - Present

  • Occupation 3D Artist and Illustrator at Appfactory
    via Soperga,20 Milan (Italy), Italy
    December 2012 - April 2014

    Sector/Field: Augmented reality, Videogames

    Tasks: 3d modelling, sculpting and texturing ,

    icon Illustration and Props Concepts.

    Videogame Worked on: Cupets saga (original and Ice), Xenò, Soccer Hero

    Clients: Giochi Preziosi, Appfactory